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WolfAkela

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WolfAkela

Age/Gender: 18, Male
Location: Philippines
Job: Student / Animator

"Nay, Luri. You do not need my advise anymore."

Newgrounds Stats

Sign-Up Date:
12/19/05

Level: 8
Aura: Light

Rank: Scout
Blams: 161
Saves: 45
Rank #: 37,027

Whistle Status: Normal

Exp. Points: 570 / 710
Exp. Rank #: 66,322
Voting Pow.: 4.99 votes

BBS Posts: 2,332 (1.62 per day)
Flash Reviews: 27
Music Reviews: 5
Trophies: 0
Stickers: 0

Latest Flash Reviews

27 Reviews | 1 w/ Response

Score: 7
Fear Unlimited Issue2

"Looking really great, but old problems persist"

date: March 15, 2009

I've yet to spend more than an hour on the game, but some things really show.

GOOD:
- Great graphics, even better than the first issue. There were some neat effects, like blood splatter on the screen.

- Some smooth animation, though *still* the same kind of animation dating back to the first FU game.

- Moves are now faster, more fluid. I really loved viciously ripping enemies apart with Aerial Rave moves.

- Still good choices for the music.

However, you just can't deny these.

BAD:
- Hard, even on Mortal. I've spent over 500 hours on DMC3 DMD (seriously), but if you want to make a Flash game (a medium which is more open to casuals), make sure that easy mode is actually... you know, easy? Not everyone feels like playing for challenge all the time. And there's this annoying bomb enemy that resembles Hell Wraths in DMC3. Problem: they STICK with melee enemies, and have about the SAME health as them. It would be fine if we can kill them quick with guns, or had a functional lock on. But no, you basically have to kill them, which make them explode on you.

- Dated mechanics. How come enemies can still go through the walls? Haven't you noticed it's not fun when enemies get pushed all the way outside the stage, so you'll end up spamming Down + Attack waiting for enemies to come closer, get hit then loop? It was really annoying with the green enemies in the demo, and it still is.

That's it for now. I'll have to give it some more playtime and see.

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Score: 9
The iPhone Shuffle

"Haha, neat idea."

submission: The iPhone Shuffle
date: December 9, 2008

I expected the button to magically tell the person you'd call, but I forgot the "SHUFFLE" part. Really great voice acting, I didn't mind the grainy drawing at all.

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Score: 3
The-Pong

"Nothing too new or interesting"

submission: The-Pong
date: July 9, 2008

Aside from the portal getting swarmed by Pong clones, your Pong game has no sense of curving shots. Moving the slider up or down while hitting the ball does nothing to change the direction of the ball when you return it.

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Latest Audio Reviews

5 Reviews | 1 w/ Response

Score: 9
Weeping Demon

"Omg!"

submission: Weeping Demon
date: December 30, 2007

Another music on the calibur of Show No Tears. :D And yeah, can't wait for DMC4, though I have no means to play it. :( DMC4's OST rocks as well, I would love it if you could make something that's inspired by the "The Viper" track.

What program do you use to create these stuff?

December 30, 2007

Author's Response:

You could always try it on the PC if you can't get it for the PS3/360, mate.
I hear the internal team is handling the port to PC this time so it won't be as 'messy' as DMC3 on PC.

I'll definitely try something Viperish (I love that track too!) for a boss battle in FU2i2, so you'll hear something like that eventually. :D

As for the program, I use FL Studio. :)

Thanks for the review, man.

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Score: 10
Show No Tears

"Love it"

submission: Show No Tears
date: December 30, 2007

This is probably one of my most favorite tracks on NG Audio, if not the most. I really hope you could produce similar tracks with this feel, I so want to use it for my DMC-ish Flash game.

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Score: 10
-Orr- Second Thoughts

"Epic"

date: December 30, 2007

This, IMO, is a great composition, and is actually along the leagues of God of War.

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