Looking really great, but old problems persist
I've yet to spend more than an hour on the game, but some things really show.
GOOD:
- Great graphics, even better than the first issue. There were some neat effects, like blood splatter on the screen.
- Some smooth animation, though *still* the same kind of animation dating back to the first FU game.
- Moves are now faster, more fluid. I really loved viciously ripping enemies apart with Aerial Rave moves.
- Still good choices for the music.
However, you just can't deny these.
BAD:
- Hard, even on Mortal. I've spent over 500 hours on DMC3 DMD (seriously), but if you want to make a Flash game (a medium which is more open to casuals), make sure that easy mode is actually... you know, easy? Not everyone feels like playing for challenge all the time. And there's this annoying bomb enemy that resembles Hell Wraths in DMC3. Problem: they STICK with melee enemies, and have about the SAME health as them. It would be fine if we can kill them quick with guns, or had a functional lock on. But no, you basically have to kill them, which make them explode on you.
- Dated mechanics. How come enemies can still go through the walls? Haven't you noticed it's not fun when enemies get pushed all the way outside the stage, so you'll end up spamming Down + Attack waiting for enemies to come closer, get hit then loop? It was really annoying with the green enemies in the demo, and it still is.
That's it for now. I'll have to give it some more playtime and see.